Most police departments will not go out of their way to bring in cyberpsychos alive, as attempting to capture them is much more dangerous and puts bystanders' lives at risk.īut if the psycho can be subdued, they will be strapped down and all of their cybernetics deactivated. Cyberpsychos usually have enough implanted hardware to cause significant damage, and are a threat to anyone they come across. So long as they don't do anything dangerous, they can go about their lives as normal.Ī cyberpsycho who goes over the edge is often killed outright. They have implants to monitor their activity. They must attend periodic therapy sessions to keep them human. A registered cyberpsycho is on something akin to parole. People who are near the edge are politely asked (that is, required) to register as such. Standard practice for corporations who learned one of their own was becoming cyberpsychotic was to have them isolate themselves away from the public and wait for a corporate medical team to sedate them and transport them to a therapeutic retreat, but unknown to the victims, these medical teams were actually hit squads. An expensive drug called baloperidol was a common treatment for individuals believed to be on the verge of cyberpsychosis, but its effectiveness was questionable. Practically none survived any encounter with police, which usually applied overwhelming firepower to put down the threat regardless of the circumstances, a tactic which resulted in collateral civilian deaths. This is another reason ripperdocs exist not everyone wants to be on a government watch list for cyberpsychosis.īy 2077, the occurrence of cyberpsychosis had markedly decreased due to medical and implant advancements, but people still succumbed to it every day. It is quite common for governments or corporations (often the de-facto government) to track people who are known to install lots of cyberware. Incidentally the government (and corporations) are not going to wait for you to go over the edge. These psycho squads have members of different backgrounds, including former cyberpsychos. Police departments have heavily armed and armored units, called psycho squads, such as MaxTac, that specialize in subduing or killing cyberpsychos. It is actually quite common in many boostergangs, though fairly rare in polite society. Ĭyberpsychosis has become a major problem in the technology-saturated world of Cyberpunk. But violence towards living things, especially people, is most common. Some have fragmented personalities, some are kleptomaniacs, others are compulsive liars. Not all cyberpsychos are physically violent. Eventually human interactions become irritating, and this morphs into contempt, and finally violence. They start to identify more with machines than people, and stop doing things that used to give them pleasure (eating, sleeping, socializing, sex, etc). The removal of implants can bring a person back to some normalcy, but crossing the line of psychosis will make this measure hardly matter.Ĭyberpsychosis symptoms are gradual, ranging from decay of self-preservation, distancing or disregard from friends and family, and poor or impulsive outbursts or acts. A single cyber hand is unlikely to cause cyberpsychosis, but replacement of all four limbs and both eyes could likely start the descent on the slippery slope. There is no real cure, though treatment is available ( see below). Cyberpsychosis can eventually affect anyone modified with cybernetics, but the less empathetic or psychologically stable a person is, the more susceptible they are to it. With their enhanced physical abilities and complete disregard for life, cyberpsychos are extremely dangerous to anyone that crosses their path. They come to view regular people and other living things as weak and inferior. Those afflicted with cyberpsychosis are known as cyberpsychos, individuals who have existing psychopathic tendencies, enhanced by cybernetics, and as a result have lost their sense of identity as a person, either to themselves or others.
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